Here’s some of the games I have written over the years… (If you like them, a simple way to say thanks (for those in the UK) is to use my Amazon referral link when you shop. Simply click this link to the Amazon UK Homepage and when you buy something I’ll receive a small tip – it doesn’t affect the price – cheers!)
2012 – Bouncing Bomb: Redux (48K ZX Spectrum)
This is a remake of my first ever attempt at a machine code game which I originally made in back in 1986. (If you like finding secrets etc, there’s quite a few hidden away in this… :)
2000 – Giddy 3 (Originally PC DOS, Now: Various Platforms)
Giddy3 is the second sequel to the Dizzy parody game ‘Wibble World Giddy’ I did back in the early Nineties. It’s a tongue-in-cheek platform / puzzle game starring an egg-shaped character with big hands.. I probably put way too much time into this but I’m very happy with how it turned out. Being a DOS game, it became difficult to run properly (as PCs and Windows moved on) – fortunately, fellow coder and fan of eggy retro games, Peter Gordon has rewritten the whole thing in C and ported it to Windows, Mac OSX, Amiga OS4 and even the Nintendo Wii. Have at it!
1995 – Aquanaut (Amiga)
This was based on the C64 game called ‘Shark’ I converted from the Spectrum. I originally intended for it to be a commercial (budget) game but for various reasons it got shelved for a while. I finally finished it in 1995 and it was released as shareware through F1 Licenceware.There’s still a few control and gameplay niggles but all in all, its not bad.
Gameplay is pretty straightforward: Find your way out of the maze-like levels shooting the aliens along the way and facing off against a boss at the end. There’s mission-ettes to complete – info is given at the start of each level – and sometimes certain weapons are required for certain situations (function keys F1-F4 toggle those).
You can run the game under emulation on the PC using WinUAE or use an .adf to floppy program and run on a real Amiga (1 Meg RAM required).